Mage Tower Digital Card
Game – Early Preview Article by TradingCardGames.com
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Mage Tower is great game By Joseph
“I did not buy this game from amazon but directly from the creator. This game is a blast to play. The
whole idea of Mage Tower is to be the board/card game representation of a tower defense game. It uses a
card drafting and deck-building mechanics but don’t let this put you off because mainly this makes this
game have some really deep replayablity. For a two player game, each player starts with a identical 5
card deck and then expand it by either drafting or drawing 8 more cards each, giving each player 13
cards. This draft deck has a 166 unique cards in it so it will be highly unlikely that you would ever end
up with the same deck twice. This was just the set-up for the player decks in a two player game and the
last person standing wins. This came also has a two-player co-op mode and a solo play mode. I do not want
to get too much into the rules of the game but wanted to give you an idea of how much value is in this
box. This game is not easy, not by a long shot. I believe the box puts the playtime at about 30 minutes
and I would say that is about right. I highly recommend this game. You can find out more about this game
if you goto boardgamegeek dot com and search mage tower or just google boardgamegeek mage tower and it
should be the first listing and from there is a link to the rule book and other reviews.”
Tremendous Game By Christopher K.
“While most games have attributes which are much the same (+1 damage or +2 defense… **yawn**), Mage
Tower’s cards have extreme variety. Cards vary from fairly straight forward to very complex with lots of
text. Some are used in only certain situations, while some are versatile. There are 166 unique cards that
will make your jaw drop and say WOW after reading each one. Many of the cards are interactive with your
opponents, which prevents everyone from playing “single-player” together. You’re actively watching what
everyone is doing as they act out their turn, to hope they make a poor move, or don’t disable or deal
damage to you. There are also many different strategies within the cards, like a deck that favors a few
big card plays, or many small card plays, or defensive play, or damaging opponent play. Many of the cards
have uncharacteristic synergies with each other that engage your creativity to find very unique plays
that combination together well. You may make your card plays in any order, so veteran game players will
have an advantage in seeking the best way to address the oncoming onslaught with timing and using
combinations with their cards. With great variety comes balancing issues, but there seem to be none. Most
games end with a player winning by one turn, which is brilliant.
Also unlike most games where everyone continually builds up, Mage Tower is a delightfully stressful game
where everyone is dying. Prepare for nail biting as usually failing in thwarting all attacks, so your
goal now becomes to deflect as much damage as possible. When your turn is over, you can wipe the sweat
from your brow, and find solace in watching your opponents get wrecked worse than you.
You get a lot of bang for your buck since there is an additional cooperative game variant to play if
you’d like a change in scenery from killing each other, or to play a more friendly game with a different
audience. The replay-ability will also yield great value as no two games will be the same with all of the
card variety. This game never tires!”